Ciro Sannino - Auth | Cg Blog - Part 2

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Evaluate gamma compensation at a glance!

Evaluate gamma compensation at a glance!

Can we evaluate if gamma compensation has been applied correctly, knowing the color and texture objectively? Yes, let’s see how with some simple examples.


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Motion blur – It’s all about balancing

Motion blur – It’s all about balancing

Motion blur is due to rapid movement or long exposure: let’s try to verify if V-Ray is so real as they say.


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Dark Living – Final & Post

Dark Living – Final & Post

LESSON #40: In this lesson I’ll show you how to create bloom and glare effects with Lens, how to save time with lower GI and a solid workflow for Post Production with render elements.


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Dark Living – Materials

Dark Living – Materials

LESSON #39: In this lesson I’ll show you a procedure to control and create amazing complex materials. Follow my suggestions and the complex materials will be suddenly easy to understand.


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Dark Living – Light Balance

Dark Living – Light Balance

LESSON #38: In this lesson I’ll show you a simple trick abour framing and how to correctly approach to the studio lighting. Save your time and heads straight to the result.


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