Ciro Sannino - Auth | Cg Blog - Part 15

Archive by Author

The light balance in rendering

The light balance in rendering

A great light balance make the image “more” 3D! It creates volumes and depth in the image. A bad light balance make everything flat. In this post I show you how to manage lighting to model the scene with lights.


Learn from this Lesson >
36
A perfect light for exteriors

A perfect light for exteriors

The exteriors are often lighted by the sun, this light condition is simpler but the problem is the flat lighting. Sun light does not decay so everything appear flatter. In this video tutorial I will show you how to light an exterior just using 1 V-Ray Light with an HDRI in the texture slot.


Learn from this Lesson >
54
How to save memory for the rendering

How to save memory for the rendering

In this post I’m going to talk about how to save memory in order to avoid any crash. 3ds max could crashes during the rendering due to a lack of memory.. so we need to have some strategy to save as much memory as possibile.


Learn from this Lesson >
17
My 10 tips for Photoshop

My 10 tips for Photoshop

Everyone has his own tips and secrets. I know that some tip related to photoshop is always a good news so I decided to post here the shortcut and tips I usually use to speed up my work.


Learn from this Lesson >
9
How to get a perfect displacement map

How to get a perfect displacement map

Do you need to render a rock surface and you just have a diffuse map? In this tutorial I’ll teach you how to convert a simple diffuse map it in a useful displacement map!


Learn from this Lesson >
18
© 2010 Cg Blog is a trading name of nothing - All rights reserved.
Proudly designed by Theme Junkie.