Xmas bells: Modeling and Rendering

Xmas bells: Modeling and Rendering

How to model Xmas bells in 3ds max and set up the render in V-Ray. This is the first video of Austris Cingulis on Cg Blog. We’re excited to start “Premium Subscription” in January 2012.


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Poligonal modeling technique for 3ds Max

Poligonal modeling technique for 3ds Max

From January 2012 Austris Cingulis will be in CG BLOG as expert contributor for modeling / texturing and rendering with V-Ray. Togheter we are starting CG Blog Premium.


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How to render faster Dof in V-Ray with Shade Map

How to render faster Dof in V-Ray with Shade Map

Have you ever rendered with Depth of Field effect in V-Ray? There’s a significant increase in rendering time. We can use an hidden feature called Shademap to reduce time rendering with Dof directly in V-Ray.


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Playing with V-Ray glass

Playing with V-Ray glass

In this post you can learn how to use Fog color options to simulate warm glass and more. It’s a really easy way, you just to know a couple of simple things.


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Improve your renders with reflection maps.

Improve your renders with reflection maps.

Uniform reflections on the wood are not ideal for aged woods. In that case we need reflections maps to control reflecions. Wood knots, for example, must reflect far less. In this tutorial we see how to do it simply.


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Filed in: V-Ray Tutorial
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