Hey guys! How are you today?
I’m going to talk about VRay Fur and the new VRay Hair Material.
I want to show you how to create a shader very similar to the wonderful Sullivan‘s fur in the movie Monsters, Inc. (Pixar):
Do you want to know more about? 😉
Although it may seem complex and only for super-nerd-experts… this result is really simple to achieve and you can create a lot of nice objects with Monsters&Co look after this little tutorial! Your friends and your colleagues will admire you I’m sure!
If you’re a boy, your girl friends will love you on facebook… if you are a girl.. mhhh.. let me know! 😀
Ok, enought taking.. Lets’ start.
The START scene just include a V-Ray Sun, basic settings for Global illumination and a Torus Knot whith some genetic modification! Nothing new, nothing special until now. If you just click render you’ll get someting like this:
At first Select the TorusKnot object, then go to > Create > VRay > click on VRayFur.
You’ll see something like this in your viewport:
Let’s adjust some parameter of VRayFur (check the commentaries!):
- Lenght: 14cm
- Thikness: 0,1 cm
- Taper: 1,0
- Knots: decrease to 6 (reduce the segment of a single hair to save memory)
- “Per Area”: increase to 8,0 (take care with option! This to get a lot of hairs. For tests start from 2,0)
Note: VRayFur should need more memory – If you need more memory, avoid “unload geometry” by setting > Render Panel > Settings > Dynamic memory Limit = 4000 (for me this works fine)
This is the render with a generic V-Ray Material (In VRayFur, “per Area” = 2,0)
Now it’s time to create this funny shader:
I just mixed two VRayHairMtl using a standard BLEND material.
The map I used to mix them into 1 material is “Cellular“.
Click on the image below to have a clear idea of this simple structure… easier to see than explain, as usual!
- To get a more brilliant “VRayHair” I just increased Primary Specular to Rgb 130,130,130
- To get green and violet hairs I modified “trasmission” option in VRayHair
- To get a “polka dots” effect I manipulated Cellular options
Set you materials following the red boxes, add this shader to the VRayFur object and click render!!!
And that all folks, my friends, so easy!
TIME FOR SHARE!
Create your objects with “Monsters&co look” and share them your renders on Facebook, twitter, Pininterest and PLEASE also share this post: invite your friend to come here!
Here the START scene if you want to follow the tutorial, and the FINAL to check the options:
Share & Enjoy!
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