In this lesson I’ll talk about Light Balance.
- Analisys of the light contributes
- How to use V-Ray IES as primary light
- Use V-Ray Dome and Plane
- Create the correct light hierarchy
- Why use exponential color mapping + VFB
- Professional workflow: lighting 1 by 1
- Fix overlapped faces
- Fix Light Cache imperfections
- 15 mins narrated video showing all the process
- Basic and lighted model for the exercise / 80mb
Time to complete this lesson: 35 – 40 mins
This is the final image every student could render after completed the full training.
(*) Result after completing light balance
Before to start I suggest to check the important lesson 2: “Setup 3ds Max and V-Ray for renders”
(linear workflow + test + final V-Ray presets)
A great way to start building the light balance is having an untaouchble starting point. Something fix we won’t move: this element let us build a stable light balance. This element is the camera.
V-RAY PHYSICAL CAMERA
- f aperture = 8 / default
- Shutter speed = 50 (it is a fraction of second, actually it means 1/50)
- ISO = 100 / default
- White Balance = neutral