
Why I see duplicated textures on my 3d surfaces? How to make tileable texture?
This often happens when we use picture taken from us s a texture. The best solution is to take pictures with cloudy sky. Thus light evenly spread solves the origin of the problem.
But what if we have a texture and the brightness is not uniform? Inevitably give signs of duplication .. how to solve the problem and make tileable texture?
I found here my inspiration: we use a photoshop filter called High Pass Filter!
Watch the video and everything will be clear!
* * *
Resuming, this is the right workflow to understand how to arrange the levels on photoshop:

( Texture from fantastic Mayang collection – link texture )
So, here the 3 steps to balance luminosity:
- Duplicate the layer
- Apply it Filters> Other > High Pass Filter (choose the right vaule in order to preserve details)
- Assign it ”Luminosity“
I hope this simple tutorial can help you to create wonderful tileable textures!
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Great Tutorial! thank you for saving me so much time!
Haha, another great trick, I’m glad I found this website. Thanks!
very nice tutorial
Thank you guys
thanks alot its very helpful.
MANY THANKS!
nice tutorial sir
thanks a lot . it s great trick ! so usefull!