How to get a nice depht of field | Cg Blog

How to get a nice depht of field

Share with your friends!

I really hate to talk about options and parameters.
Understanding through the parameters seems to me a great bullshit. It’s necessary to deeply understand things, then just apply to the software.

That’s because 90% of this article is devoted to a simple explanation of what the depth of field is and what it depends. The softwares does not invent anything new,  once you understood the fundamental issue so the application will be really simple.

* * *

For each picture there is just one place where the photo is perfectly sharp. There also is a space in front and one behind the subject, in which blurring is so minimal as to be imperceptible.

vray phyisical camera

Outside of this space objects start to appear increasingly blurred.

This space is called Depth of Field and the objects in this space appears perfectly sharp.


There are 3 importants things:

  • Focal lenght
  • Distance from the subject
  • Aperture (f number)

How to increase Blur DOF effect?

  1. Using a bigger focal lenght
  2. Reducing the distances from the subject
  3. Decreasing F Number

If you already fixed your camera/view, the only way you have to give a strong DOF effect is decreasing F Number, but there is a problem: more light will came!

So, how to balance this phenomenon?

You can follow 2 ways: “Exposure values” using tables or Intuitive way like this special video below!
Watch the Video , download the Files and complete the Exercise to fix the concepts.

Our contents are created only by V-Ray Licensed Instructors®
To access this lesson and all premium contents, please
Login or Subscribe


You can also do the same using  EV (Exposure Value)

Basically the amount of light entering in a lens is the result of two factors:

  1. F number (the aperture)
  2. Shutter speed  (expressed in thousandths of seconds)

In this table “f” and “shutter speed” are associated with a number (EV).

Keep EV value constant and you will get the same brightness! C’est facile! 😉


I completed my settings and I have VRay Physical Camera with: f=8 / Shutter speed = 250.
In the table  I can read the EV is  14. (image below)

(Rememebr: Our goal is to keep EV constant!)

Do you want to get a blurred image? (I know you like thaaat!) if I decrease  F number = 4 I have to check in the table the right Shutter speed value in order to preserve EV=14

The right values is Shutter speed = 1000 (Click image below)

( F=4 and Shutter speed = 1000 will keep EV = 14 and the brightness will be constant! )

It’s easy: I told you! 🙂

Now just flag depht-of-field (in V-Ray Physical Camera object) and remember that “subdivisions” affects the grain coming from the Dof. High values (30-40) will give a better image but the rendering time will increase drammatically.

Remember that the distance where we  have the perfect focus will be determined by the VRayPhysical Carmera TARGET.

For the application I used V-Ray but the concept is the same for any software simulating a real camera.

Last good news: these concepts are also valid for your REAL Reflex!
Have a good rendering!

/ Also Learn Corona Renderer

20 Responses

  1. nasir says:

    thanks dude! your tutorial is greaat!!!!!!. helped me a lot to learn v ray camera.

  2. Hi Ciro,

    Thanks a lot man, for that great
    yet simple lesson.

    Best regards from Brazil.

  3. tanya says:

    Thanks ^.^

  4. Rmin says:

    TanXxx for tutorials 😉

  5. muneer says:

    great trick 🙂

  6. zhivko says:

    Useful value table ! I`ll try those values in Vray for Rhino 🙂
    I presently use DOFpro + Photoshop because often result is not so cool …

  7. Ciro Sannino - Author says:

    Thank you guys!

  8. ayan13 says:

    Great Info! Thank you for sharing all these stuff!!!!!

  9. Krakatoa says:

    Thank you! Awsome tutorial! Help me a lot!

  10. Anna says:

    thanks! it’s extremely nice

  11. Tenuulch says:

    thank you bro. its cool

  12. Duta Akbar V says:

    Thank you soooo much bro… this is coolllll !!!

  13. abanoub says:

    Interesting tip, small one but helpful .. Thanks

  14. Adeel says:

    Nice Tip Thanks:)

  15. Hina Chitalia says:

    Hello Ciro,
    Nice tut.

  16. Mohamed Aouam says:

    cool !

  17. I do consider all of the concepts you’ve presented to your post. They’re really convincing and can certainly work. Nonetheless, the posts are too short for newbies. May you please extend them a little from next time? Thank you for the post.

  18. julcab says:

    Tnx men! Simple yet effective and direct. Like all of your tuts! Like Einstein said” Make everything as simple as possible…. .”

(contact us at "" for issues)

© 2010 Cg Blog is a trading name of nothing - All rights reserved.
Proudly designed by Theme Junkie.