Archive : V-Ray Tutorials

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Gravity – Making of

Gravity – Making of

Let’s investigate how I simply created this image, using a rigorous photographic approach –> [ CLICK HERE ]


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Gamma 1.0 for output in Max 2014

Gamma 1.0 for output in Max 2014

This trouble of Max 2014 adding gamma 2.2 when saving in JPG made me think about.. and I found this interesting super-easy solution!


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Evaluate gamma compensation at a glance!

Evaluate gamma compensation at a glance!

Can we evaluate if gamma compensation has been applied correctly, knowing the color and texture objectively? Yes, let’s see how with some simple examples.


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Motion blur – It’s all about balancing

Motion blur – It’s all about balancing

Motion blur is due to rapid movement or long exposure: let’s try to verify if V-Ray is so real as they say.


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Different ways to add Gamma in your renders

Different ways to add Gamma in your renders

We actaully are “producers” of images and we need to correctly setup the gamma in 3ds Max, in order to imitate the behavior of real cameras. Choose the right combination to just adds 2,2


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