Archive : V-Ray Tutorial

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Playing with V-Ray glass

Playing with V-Ray glass

- Click LIKE above, if you like this post - Recently I posted on my Facebook Page this image I got playing with the material editor: Guys, because you want to know more about it.. here a couple of tips The scene is just a Torus Knot object with V-Ray Sun + Sky. Nothing more. Here a screenshot...
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Improve your renders with reflection maps.

Improve your renders with reflection maps.

In my last Live-Training (in Italy), Alessandro Pellegrini made this wonderful Render: This is  the perfect image to say something about the Reflection Maps. In the following image reflections are glossed. Leaks have been modeled in 3D, but the whole surface has just uniform reflections. Here a detail...
Filed in: V-Ray Tutorial
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A personal button for V-Ray Frame Buffer

A personal button for V-Ray Frame Buffer

Before talking about V-Ray Frame Buffer I would say that … The last training in Rome was rich and exciting for everyone. I thank all the participants and especially Carmine, Ivana, Daniele and Giuseppe who helped me make it a great event. Thank you to everyone . A PERSONAL BUTTON FOR V-RAY...
Filed in: V-Ray Tutorial
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The light balance in rendering

The light balance in rendering

When I work on a rendering I apply a personal workflow. It’s nothing secret or special, but it’s helpful to me and for every person who was in my trainings. I usually have 4 steps. They help me to keep track control the evolution of the work: Balance of Lights (with default material) Exposure...
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A perfect light for exteriors

A perfect light for exteriors

The big difference between interior and exterior renders is the light: precisely the way as the light is spreaded in the scene. In interior renders the light decay is clear, this is why interior renders have more shades and they look nicer than exteriors. In a different way the exteriors are often lighted...
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