[ 3ds max tutorial ] – If the Material Editor appears limited and you do not know how to create other materials, read this post … it takes just 5 minutes, but everything be more clear! (-:
If you open the material editor (shortcut = M) you’ll see just 6 slots to create materials. Of course you can creare more than 6!
At first, if we you on a slot and and click the right button, you can select options like “5×3” and “6X4“: try to select them. The available slots will be 15 or 24, depending on your choose.

But.. Is 24 the maximum number of materials you can have? Certainly not.
I admit that the system is not very intuitive! In fact the material editor is a limited space to create, refine and assign materials, and there’s no limit to do that! Let’s take a simple test.
Building a box / create a “stupid” material / Assign material.
Now, click the “X” (reset map to default setting): A window will appear with 2 choices!

1) if we choose the 1st option:
2) If we choose the 2nd option:
NOW THE QUESTION IS
How could I edit a material removed from the material editor, but it is still associated with an object in the scene?
Just go to the material editor and bring it back in the Material Editor as follows:
Get Material -> Scene -> Double-click the material you want back

CONCLUSION
The material editor is a sort of ”palette” where temporary support materials to create and associate them easily.
If you want to to create a new material and the slots are all occupated, click “X” and choose the option 2… don’t be afraid!! You don’t loose anything! Your material will be safe among the material scene (-:
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4 Responses
Dalia
27|Nov|2008 1Thanks for that…. it’s an important thing to know… it did feel like Max limits you somehow with the material creation… apparently – not.
Great tip!
HawAnkA
27|Nov|2008 2to disconnect the material from the object, but to save the material? Because the second option makes, that “the object in the scene will preserve the material that was before the cancellation”, and the first makes “the object in the scene continues to be connected to this material” I’m starting with 3dmax, this blog solves really great problems
Cirosan
28|Nov|2008 3HawAnkA, thanks for for comment!
That encourage me keeping on my Cg-Blog!
Michael
18|Jan|2009 4Youd think max would have a easier way to do this though. Why would they limit it to just 24 slots before you have to go threw all that trouble of deleting and reapplying all the time. Ive been seeing people complain about this since max 3 and it doesnt seem like anything is gonna change anytime soon. All in all great article though It should really help out a lot of people.
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