{"id":918,"date":"2011-02-28T15:34:53","date_gmt":"2011-02-28T15:34:53","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=918"},"modified":"2013-04-15T09:33:44","modified_gmt":"2013-04-15T09:33:44","slug":"light-balance-rendering","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2011\/02\/28\/light-balance-rendering.htm","title":{"rendered":"The light balance in rendering"},"content":{"rendered":"<p>When I work on a rendering I apply a personal workflow. It&#8217;s nothing secret or special, but it&#8217;s helpful to me and for every person who was in my trainings. I usually have 4 steps. They help me to keep track\u00c2\u00a0control the evolution of the work:<\/p>\n<ol>\n<li>Balance of Lights (with default material)<\/li>\n<li>Exposure correction (after the application of texture)<\/li>\n<li>Adding reflections (Glossy and not glossy)<\/li>\n<li>Final rendering setup<\/li>\n<\/ol>\n<p>I figure out these 4 steps as a hill to climb:<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-926\" title=\"hill-render2\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hill-render2.jpg\" alt=\"\" width=\"602\" height=\"211\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hill-render2.jpg 602w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hill-render2-300x105.jpg 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/p>\n<p><strong>A very hard start, a point of verification, and finally an easier way down.<br \/>\n<\/strong>The start is brief, artistic and complex. The conclusion is longer, technical and easier.<\/p>\n<p>The 1st step it&#8217;s &#8220;only&#8221; about putting lights in the scene. You have to decide the primary light and consequently\u00c2\u00a0add the secondary lights, fill lights and so on. I usually use the V-Ray default material \u00c2\u00a0(equivalent to Kodak 18% gray).<\/p>\n<p>This is -\u00c2\u00a0from\u00c2\u00a0a\u00c2\u00a0technical point of view\u00c2\u00a0-\u00c2\u00a0the\u00c2\u00a0easiest\u00c2\u00a0step. There\u00c2\u00a0are few parameters\u00c2\u00a0to control, but it\u00c2\u00a0is\u00c2\u00a0artistically\u00c2\u00a0the\u00c2\u00a0most complex step. This step is really hard for the people who are very\u00c2\u00a0good\u00c2\u00a0with\u00c2\u00a0the only parameters!\u00c2\u00a0Yes,\u00c2\u00a0because the &#8220;parameter control&#8221; is not the main topic at this step. The most important topic is the\u00c2\u00a0way\u00c2\u00a0the\u00c2\u00a0lights\u00c2\u00a0are related\u00c2\u00a0to each other: Light Balance. Artistical people are advantaged.<\/p>\n<p><strong>A\u00c2\u00a0great light balance make the\u00c2\u00a0image &#8220;more&#8221; 3D! It creates volumes\u00c2\u00a0and depth in the image.\u00c2\u00a0A bad light balance make everything\u00c2\u00a0flat.<\/strong><\/p>\n<p><strong>The light balance\u00c2\u00a0is the\u00c2\u00a0foundation\u00c2\u00a0of the image<\/strong>,\u00c2\u00a0if the\u00c2\u00a0foundation\u00c2\u00a0is not\u00c2\u00a0strong\u00c2\u00a0the building\u00c2\u00a0is always in danger. But if the foundation is great you can\u00c2\u00a0add materials,\u00c2\u00a0backgrounds, lights, you can play with the parameters: the result will be always fine.<br \/>\n<a name=\"premium\"><\/a><br \/>\nHere my advice: make sure\u00c2\u00a0that the light balance\u00c2\u00a0works fine before proceeding.\u00c2\u00a0Try\u00c2\u00a0also\u00c2\u00a0the second\u00c2\u00a0step (adding textures),\u00c2\u00a0sometimes\u00c2\u00a0the\u00c2\u00a0colors help the contrast, but\u00c2\u00a0never go\u00c2\u00a0over\u00c2\u00a0if\u00c2\u00a0the image does not work! In my experience as trainer I know the problems in 90% \u00c2\u00a0is in the beginning: <strong>light balance<\/strong>.<\/p>\n<p>Everyone knows: good morning starts in the morning.<\/p>\n<p style=\"text-align: center;\">*<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.cg-blog.com\/images\/more-contents-premium.jpg\" alt=\"\" \/><\/p>\n<p style=\"text-align: center;\">Check the videotutorial, donwload a sample scene a repeat the exercise.<br \/>\nLearn how to model a scene using the lights.<\/p>\n<p>[private Premium|Premium1|Premium-1year]<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/34471672?color=ff9933\" frameborder=\"0\" width=\"599\" height=\"337\"><\/iframe><\/p>\n<p><strong>VIDEO SUMMARY<\/strong>:<\/p>\n<ol>\n<li>Use multiplier to create volumes with lights<\/li>\n<li>Use Color Temperature to create cold-warm contrasts<\/li>\n<li>Create different scenarios<\/li>\n<\/ol>\n<p>The most important thing is keep in mind the hearchy of lights. Here a Light balance analysis:<br \/>\n<strong>Every light has a specific role<\/strong> (primary, secondary, fill) &#8211; (<a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hierarchy.jpg\" target=\"_blank\">click to magnify<\/a>\u00c2\u00a0)<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hierarchy.jpg\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" title=\"hierarchy-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/hierarchy-icon.jpg\" alt=\"\" width=\"600\" height=\"422\" \/><\/a><\/p>\n<p><strong>EXERCISE<\/strong>:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.cg-blog.com\/files\/Premium\/light-balance.zip\">Download the scene here<\/a> and try to balance lights like in the video.<\/li>\n<\/ul>\n<p>You can use V-Ray Real Time or a low setting for irradiance map.<br \/>\nThe final result it&#8217;s the same, just the time changes.<\/p>\n<p>For any doubts check the &#8220;FINAL&#8221; to see a balance example.<\/p>\n<p>[\/private]<\/p>\n<p style=\"text-align: center;\">*<\/p>\n<p style=\"text-align: center;\"><strong>EXAMPLE: <\/strong>from Francesco Romanucci (student) &#8211; <strong>Light balance is OK<\/strong>! &#8211; (\u00c2\u00a0<a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/Living-francesco-romanucci-MM.jpg\" target=\"_blank\">click to magnify<\/a> )<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/Living-francesco-romanucci-MM.jpg\" target=\"_blank\"><img decoding=\"async\" class=\"alignnone size-full wp-image-922\" title=\"Living-francesco-romanucci-MM-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/Living-francesco-romanucci-MM-icon.jpg\" alt=\"\" width=\"600\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/Living-francesco-romanucci-MM-icon.jpg 480w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/Living-francesco-romanucci-MM-icon-300x225.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><strong><br \/>\n<\/strong><\/p>\n<p style=\"text-align: center;\">*<\/p>\n<p style=\"text-align: center;\">In the following Final render, Francesco just added materials: lighting is the same &#8211; (\u00c2\u00a0<a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/romanucci-interno-3.jpg\" target=\"_blank\">click to magnify<\/a> )<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/romanucci-interno-3.jpg\" target=\"_blank\"><img decoding=\"async\" class=\"alignnone size-full wp-image-924\" title=\"romanucci-interno-3-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/romanucci-interno-3-icon.jpg\" alt=\"\" width=\"600\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/romanucci-interno-3-icon.jpg 480w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/02\/romanucci-interno-3-icon-300x225.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><strong>CONCLUDING<\/strong><\/p>\n<p>As you can see, the illumination in the\u00c2\u00a0two\u00c2\u00a0images has the same distribution.\u00c2\u00a0After complete the light balance, just add\u00c2\u00a0the\u00c2\u00a0materials and\u00c2\u00a0the\u00c2\u00a0render\u00c2\u00a0is\u00c2\u00a0finished in brief! My students knows\u00c2\u00a0that\u00c2\u00a0the\u00c2\u00a0shading is not so complicated: 1 day leargning. That is not the\u00c2\u00a0problem: <strong>The crucial point is\u00c2\u00a0the light balance<\/strong>.<\/p>\n<p>No parameters can help you, just your imagination.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A great light balance make the image &#8220;more&#8221; 3D! It creates volumes and depth in the image. A bad light balance make everything flat. In this post I show you how to manage lighting to model the scene with lights.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[24,39],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/918"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=918"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/918\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}