{"id":64,"date":"2007-02-03T14:32:23","date_gmt":"2007-02-03T12:32:23","guid":{"rendered":"https:\/\/www.cg-blog.com\/index.php\/2007\/02\/03\/photoshop-tutorial-glass-3ds-vray.htm"},"modified":"2007-02-03T14:32:23","modified_gmt":"2007-02-03T12:32:23","slug":"photoshop-tutorial-glass-3ds-vray","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2007\/02\/03\/photoshop-tutorial-glass-3ds-vray.htm","title":{"rendered":"Photoshop tutorial: making glass"},"content":{"rendered":"<p><strong><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2007\/02\/glass_photoshop.jpg\" id=\"image65\" alt=\"glass_photoshop.jpg\" height=\"211\" width=\"201\" \/> <!--adsense#half_banner--><\/strong><\/p>\n<p><strong>Photoshop tutorial<\/strong>. If you want to render any kind of <strong>frosted     glass<\/strong>, you have to think about to notable increase of rendering     time.<\/p>\n<p>My personal solution is to render &#8220;normal&#8221; glasses     with our render engines, and after abtain any kind of glass playing with     Photoshop. You could be make many kind of Glasses in few seconds!<\/p>\n<p>A software like <strong>Photoshop<\/strong> could be very, very helpfully     to refine scenes: stop to make 3d images directly with your 3d studio max     or Maya&#8230; think your render as a first part. The second one will be the     photo retouch!<\/p>\n<p>Follow this great tutorial:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.grafica3dblog.it\/photoshop_tutorial_glass.htm\" title=\"glass photoshop\">Glass with photoshop<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Photoshop tutorial. If you want to render any kind of frosted glass, you have to think about to notable increase of rendering time. My personal solution is to render &#8220;normal&#8221; glasses with our render engines, and after abtain any kind of glass playing with Photoshop. You could be make many kind of Glasses in few [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[24],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/64"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=64"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/64\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=64"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=64"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}