{"id":288,"date":"2008-11-27T01:05:17","date_gmt":"2008-11-27T01:05:17","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=288"},"modified":"2013-04-15T09:24:16","modified_gmt":"2013-04-15T09:24:16","slug":"how-to-create-materials-3ds-maxrials-in-3ds-max","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2008\/11\/27\/how-to-create-materials-3ds-maxrials-in-3ds-max.htm","title":{"rendered":"How to create more than 6 materials in 3ds Max"},"content":{"rendered":"<p>[ <a href=\"https:\/\/www.cg-blog.com\/index.php\/category\/3ds-max-tutorial\" target=\"_blank\">3ds max tutorial<\/a> ] &#8211; If the <strong>Material Editor <\/strong>appears limited and you do not know how to create other materials, read this post &#8230; it takes just 5 minutes, but everything be more clear! (-:<\/p>\n<p>If you open the <strong>material editor<\/strong> (shortcut = M) you&#8217;ll see just 6 slots to create materials. Of course you can create more than 6!<\/p>\n<p>At first, click the right button on the slot, then select a different option like &#8220;<strong>5&#215;3<\/strong>&#8221; and &#8220;<strong>6X4<\/strong>&#8220;: try to select them. The available slots will be 15 or 24, depending on your choice.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-621\" title=\"material-editor1\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2008\/11\/material-editor1.jpg\" alt=\"\" width=\"475\" height=\"145\" \/><\/p>\n<p>But.. Is 24 the maximum number of materials you can have? Certainly not.<\/p>\n<p>I admit that the system is not very intuitive! In fact the material editor is a limited space to create, refine and assign materials, and there&#8217;s no limit to do that! Let&#8217;s take a simple test.<\/p>\n<p><strong>Building a box \/ create a &#8220;stupid&#8221; material \/ Assign material<\/strong>.<\/p>\n<p>Now, click the &#8220;<strong>X<\/strong>&#8221; (reset map to default setting): A window will appear with 2 choices!<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.grafica3dblog.it\/wp-content\/uploads\/2008\/11\/material-editor2.jpg\" alt=\"\" width=\"475\" height=\"139\" \/><\/p>\n<p>1) if we choose the <strong>1st option<\/strong>:<\/p>\n<ul>\n<li>you reset all the material parameters<\/li>\n<li>the object in the scene continues to be connected to this material<br \/>\n(Just note that the box in the viewport suddenly turn gray)<\/li>\n<\/ul>\n<p>2) If we choose the <strong>2nd option<\/strong>:<\/p>\n<ul>\n<li>object and material will be &#8220;disconnected&#8221;<\/li>\n<li>the material in the slot will resetted and associated with nothing<\/li>\n<li>the object in the scene will preserve the material that was before the cancellation<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><strong>NOW THE QUESTION IS<\/strong><\/p>\n<p>How could I edit a material removed from the material editor, but it is still associated with an object in the scene?<\/p>\n<p>Just go to the material editor and bring it back in the Material Editor as follows:<br \/>\n<strong>Get Material -&gt; Scene -&gt; Double-click the material you want back<\/strong><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.grafica3dblog.it\/wp-content\/uploads\/2008\/11\/material-editor3.jpg\" alt=\"\" width=\"475\" height=\"139\" \/><\/p>\n<p style=\"text-align: center;\"><strong>CONCLUSION<\/strong><\/p>\n<p>The material editor is a sort of \u00c2\u00a0&#8220;palette&#8221; where temporary support materials to create and associate them easily.<\/p>\n<p>If you want to to create a new material and the slots are all occupated, click &#8220;X&#8221; and choose the option 2&#8230; don&#8217;t be afraid!! You don&#8217;t loose anything! Your material will be safe among the material scene (-:<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever tried to create more that 24 materials in the material editor from 3ds Max? It seems impossible but that&#8217;s not the true. Read my tutorial and everything will be clear.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[58],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/288"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=288"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/288\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}