{"id":2316,"date":"2013-03-06T15:11:13","date_gmt":"2013-03-06T15:11:13","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=2316"},"modified":"2013-03-10T11:50:02","modified_gmt":"2013-03-10T11:50:02","slug":"dark-living-materials","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2013\/03\/06\/dark-living-materials.htm","title":{"rendered":"Dark Living &#8211; Materials"},"content":{"rendered":"<p>In this lesson I\u00e2\u20ac\u2122ll talk about complex <strong>Materials<\/strong><b>.<\/b><\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/topics-5srw.gif\" \/><\/p>\n<p><strong>LESSON#39 \u00e2\u20ac\u201c Complex V-Ray Materials (Step3)<\/strong><\/p>\n<ul>\n<li><strong>HD VIDEO \/ Narrated \/ 15\u00e2\u20ac\u00b2<\/strong><\/li>\n<li><strong>MAX FILES to download<\/strong>\u00c2\u00a0with all the V-Ray settings<\/li>\n<li>Uniform surface properties;<\/li>\n<li>Mapping reflections and glossy;<\/li>\n<li>Procedure to control complex mapping;<\/li>\n<li>How to save in a library;<\/li>\n<li>Subdivs in 5SRW;<\/li>\n<li>How to light dark materials;<\/li>\n<li>Light balance and Light reflections;<\/li>\n<li>Quick proxy objects.<\/li>\n<\/ul>\n<p>This is the image you\u00e2\u20ac\u2122ll be able to create at the end of this training:<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/final-dark-s3.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2317\" alt=\"final-dark-s3-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/final-dark-s3-icon.jpg\" width=\"600\" height=\"390\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/final-dark-s3-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/final-dark-s3-icon-300x195.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>[private Premium|Premium-1year]<\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"text-align: center;\">Framing &amp; Light Balance \u00e2\u20ac\u201c Step 1-2<\/h3>\n<p>Complex materials are always used in a complicated way. Too many attemps to get a result and most of times the result is different from our expectations. Is there a way to control this process? Yes it is! Just use Black or White box for reflections and always leave 1,0 as glossy. Learn why and how to hadle this simple and comfortable way to manage channels.<\/p>\n<p>Watch the next video to learn more about complex materials in V-Ray:<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/61180124?byline=0&amp;portrait=0\" height=\"506\" width=\"900\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p><strong><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/02\/main-concepts.gif\" \/>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Mapping a channels means get a different value on a surface;<\/li>\n<li>We usually map diffuse witha textures, to get different colors on the surface;<\/li>\n<li>We can map Reflections and Glossy to get different surface property at any point;<\/li>\n<li>Usually mapping diffuse\/reflection\/glossy prodice ultra-realistic materials;<\/li>\n<li>Use reflection box BLACK and reduce channel value to reduce reflectiviness;<\/li>\n<li>Use reflection box WHITE and reduce channel value to increase reflectiviness;<\/li>\n<li>Use glossy to 1,0 and\u00c2\u00a0reduce channel value to control the glossy impact;<\/li>\n<li>Add Ray lights just to bring materials to life;<\/li>\n<li>Use low power or cover different area to do not affect the light balance;<\/li>\n<li>Put the V-Ray lights for reflections out of the frame;<\/li>\n<li>Don&#8217;t use &#8220;invisible&#8221;option! Consider you&#8217;re in a real stage;<\/li>\n<li>Use proxy to quickly ad a carpet;<\/li>\n<li>Proxies are dinamically loaded in the memory.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>COMPLEX MATERIALS<\/strong>:<br \/>\nEvery material in this lesson has been created as combinantion of 3 channels; <strong>diffuse<\/strong>, <strong>reflections<\/strong> and <strong>glossiness<\/strong>. You can achieve the same result in many different ways, in fact too often artists create so &#8220;confused&#8221; materials with a good result but no control, for this reason those materials are usually hard to understand.<\/p>\n<p>Use the tips illustrated in the video and get this complex &#8211; but easy to understand &#8211; materials:<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/table.jpg\"><img decoding=\"async\" loading=\"lazy\" alt=\"table-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/table-icon.jpg\" width=\"600\" height=\"109\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/floor.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2322\" alt=\"floor-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/floor-icon.jpg\" width=\"600\" height=\"109\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/floor-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/floor-icon-300x54.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.learnvray.com\/files\/Immagini\/white-sofa.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2324\" alt=\"white-sofa-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/white-sofa-icon.jpg\" width=\"600\" height=\"109\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/white-sofa-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/white-sofa-icon-300x54.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-bg.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2326\" alt=\"wall-bg-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-bg-icon.jpg\" width=\"600\" height=\"109\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-bg-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-bg-icon-300x54.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2328\" alt=\"wall-icon\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-icon.jpg\" width=\"600\" height=\"109\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/03\/wall-icon-300x54.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><strong><strong><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2013\/02\/exe.png\" \/><\/strong>\u00c2\u00a0EXERCISE<\/strong>:<\/p>\n<p>In the START file, light balance is complete and the scene is ready to add new complex materials created by you.<\/p>\n<p>Download START fine and textures. Don&#8217;t forget to put them into the same folder:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.cg-blog.com\/files\/dark\/darkl-s12-final.zip\">Dark Living &#8211; Material &#8211; START<\/a><\/li>\n<li><a href=\"https:\/\/www.cg-blog.com\/files\/dark\/textures-darkl.zip\">Textures<\/a><\/li>\n<\/ul>\n<p>To verify your exercise, please downlad the final version:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.cg-blog.com\/files\/dark\/darkl-s3-final.zip\">Dark Living &#8211; Material &#8211; FINAL<\/a><\/li>\n<\/ul>\n<p>[\/private]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>LESSON #39<\/strong>: In this lesson I&#8217;ll show you a procedure to control and create amazing complex materials. Follow my suggestions and the complex materials will be suddenly easy to understand.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[49],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2316"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=2316"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2316\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=2316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=2316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=2316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}