{"id":2134,"date":"2012-12-06T10:04:08","date_gmt":"2012-12-06T10:04:08","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=2134"},"modified":"2012-12-24T17:28:11","modified_gmt":"2012-12-24T17:28:11","slug":"villat-final-post","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2012\/12\/06\/villat-final-post.htm","title":{"rendered":"Villa T &#8211; Final &#038; Post"},"content":{"rendered":"<p>In this lesson we will talk about <strong>Final Render<\/strong>\u00c2\u00a0and <strong>Post Production<\/strong>.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/topics-5srw.gif\" \/><\/p>\n<p><strong>LESSON#34 &#8211; TOPICS:<\/strong><\/p>\n<ul>\n<li><strong>HD VIDEO \/ Narrated \/ 12\u00e2\u20ac\u00b2<\/strong><\/li>\n<li><strong>MAX FILES to download<\/strong>\u00c2\u00a0with all the V-Ray settings<\/li>\n<li><strong>PSD FILE to download<\/strong> with all layers<\/li>\n<li><strong>MAX FILES to try<\/strong>\u00c2\u00a0\/ exercise<\/li>\n<li>V-Ray Fur: easy and effective;<\/li>\n<li>Prepare the render for post production;<\/li>\n<li>Control the Alpha channel;<\/li>\n<li>Merge render with background;<\/li>\n<li>Light&amp;Shade technique;<\/li>\n<li>Add flares and anharmonic flares;<\/li>\n<li>Control the details with Unsharp Mask;<\/li>\n<li>Grass replacement;<\/li>\n<li><strong>Exercise:<\/strong>\u00c2\u00a0Create the same post production.<\/li>\n<\/ul>\n<p>[private Premium|Premium-1year]<\/p>\n<h2 style=\"text-align: center;\">Final Render \/ Step 4<\/h2>\n<p>Before to talk about Final Render I want to highlight how simple and effective could be V-Ray Fur to add vegetation to your scene. Of course there are many ways to do that, with more complex and &#8220;beautiful&#8221; plugins like <strong>autograss<\/strong> or <strong>igrass<\/strong>. In this lesson I want to show you how simple and immediate is the tool <strong>V-Ray Fur<\/strong>: in this scene I just added it to a plane and applied a simple V-Ray material with only 1 texture in the diffuse channel.<\/p>\n<p>It&#8217;s funny notice how the grass change look for different tilings.\u00c2\u00a0The color variation on the grass is directly related to the <strong>UVW Map<\/strong> so I suggest to run some tests to choose the better option:<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/fur.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2135\" title=\"fur-icon\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/fur-icon.jpg\" width=\"600\" height=\"326\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/fur-icon.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/fur-icon-300x163.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Another important thing is preparing the render in relation to the post production we have planned. Of course you can also &#8220;<em>improvise<\/em>&#8220;, anyway the BETTER approach is figuring out the post production process we will run and preparing the final render with alpha channel and WireColor Element if you&#8217;re planning to replace sky and ground.<\/p>\n<p>This is what I&#8217;m going to show you in the next video!<\/p>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: center;\">Post Production \/ Step 5<\/h2>\n<p>In this video I will show how to &#8220;prepare&#8221; the render and the post production process:<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/55004129?byline=0&amp;portrait=0&amp;badge=0&amp;color=ff9933\" height=\"534\" width=\"950\" frameborder=\"0\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Use &#8220;invisible&#8221; V-Ray Light Dome to get alpha channel;<\/li>\n<li>Hide the plane to replace part of the background;<\/li>\n<li>Test and choose the better UVM map for V-Ray Fur;<\/li>\n<li>Ligh&amp;Shade = new layer \/ 20% \/ Soft Light<\/li>\n<li>Paint black and white to darken and brighten;<\/li>\n<li>Add flares in &#8220;Screen&#8221; blending mode;<\/li>\n<li>Use a vibrant blue to create anharmonic effects (&#8220;soft light&#8221; blend mode)<\/li>\n<li>Use Unsharp mask 1px\/80% \u00c2\u00a0to enhance details;<\/li>\n<li>Remember every post production should be almost invisible;<\/li>\n<li><span style=\"color: #ff0000;\">Correct name<\/span> for Michales Bay Flares is : &#8220;<strong>ANAMORPHIC FLARES&#8221; &gt;\u00c2\u00a0<\/strong><a href=\"https:\/\/www.google.it\/search?q=anamorphic+flares&amp;sugexp=chrome,mod%3D8&amp;um=1&amp;ie=UTF-8&amp;hl=it&amp;tbm=isch&amp;source=og&amp;sa=N&amp;tab=wi&amp;ei=A4zJUNH_MYaWswbbiYD4Cw&amp;biw=1920&amp;bih=955&amp;sei=vIzJUI-DJ8jPsgaNnYDAAg\" target=\"_blank\">google images<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>LIGHT&amp;SHADE TECHNIQUE<\/strong><\/p>\n<p>This is a very &#8220;genlte&#8221; way to improve forms and contrasts in your image.<\/p>\n<p>As I said in the video every good post production is never excessive, I define it almost &#8220;invisible&#8221;. If you need to work too much with post that probably means your image wasn&#8217;t good at start. <strong>Light&amp;Shade<\/strong> is a great technique you can use to improve the contrast\u00c2\u00a0as if you were a painter:<\/p>\n<ul>\n<li>black &gt; darken<\/li>\n<li>white &gt; brighten<\/li>\n<\/ul>\n<p>This is a classical example of this technique to &#8220;shade&#8221; a model&#8217;s nose:<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2142\" title=\"lightshad4\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/lightshad4.jpg\" width=\"601\" height=\"172\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/lightshad4.jpg 601w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/12\/lightshad4-300x85.jpg 300w\" sizes=\"(max-width: 601px) 100vw, 601px\" \/><\/p>\n<p><strong>Note<\/strong>: This photoretouch is almost invisible! If you cover the left image with your hand, you can&#8217;t understand the image on the right is retouched!<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u00c2\u00a0<\/strong><\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/ex-icon.gif\" \/>\u00c2\u00a0Exercise<\/h2>\n<p>Download and open the &#8220;Ready for Final Render&#8221; file you see below, which also includes the textures. Set up the parameters for FINAL RENDER as indicated in the <a href=\"https:\/\/www.cg-blog.com\/index.php\/5srw\" target=\"_blank\">5SRW rules<\/a>\u00c2\u00a0(also in <a href=\"https:\/\/www.cg-blog.com\/index.php\/v-ray-for-beginners\/lesson-2\" target=\"_blank\">lesson#2<\/a>)\u00c2\u00a0and produce your render, complete with a correct alpha channel and wirecolor element. Than apply all post production concepts watched in the video:<\/p>\n<div>\n<ul>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/villat\/villat-st4-ok.zip\">VILLA T &#8211; Ready for final Render<\/a><\/li>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/villat\/vt-st3-textures.zip\">Textures<\/a><\/li>\n<\/ul>\n<\/div>\n<p>Photoshop files:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/villat\/villat-st5-psd.zip\">VILLA T &#8211; Post production complete<\/a><\/li>\n<\/ul>\n<p>[\/private]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>LESSON #34<\/strong>: A good post production needs preparation. Learn what elements you need for an easy and effective post production. Learn Light&#038;Shade technique and complete the step5.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[24,50,51],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2134"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=2134"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2134\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=2134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=2134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=2134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}