{"id":2057,"date":"2012-11-14T13:25:05","date_gmt":"2012-11-14T13:25:05","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=2057"},"modified":"2013-07-09T10:00:02","modified_gmt":"2013-07-09T10:00:02","slug":"villa-t-materials","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2012\/11\/14\/villa-t-materials.htm","title":{"rendered":"Villa T &#8211; Materials"},"content":{"rendered":"<p>In this lesson we will talk about <strong>V-Ray Materials<\/strong> and <strong>Textures<\/strong>.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/topics-5srw.gif\" \/><\/p>\n<p><strong>LESSON#33 &#8211; TOPICS:<\/strong><\/p>\n<ul>\n<li><strong>HD VIDEO \/ Narrated \/ 20\u00e2\u20ac\u00b2<\/strong><\/li>\n<li><strong>MAX FILES to download<\/strong>\u00c2\u00a0with all the V-Ray settings<\/li>\n<li><strong>MAX FILES to try<\/strong> \/ exercise<\/li>\n<li>What&#8217;s Multi sub-object material;<\/li>\n<li>How to see perfectly the texture in the viewport;<\/li>\n<li>Contrast textures with Photoshop;<\/li>\n<li>Contrast\u00c2\u00a0textures with Output;<\/li>\n<li>Contrast\u00c2\u00a0textures with Color Correction;<\/li>\n<li>Use VRayCompTex;<\/li>\n<li>Use VRayColor;<\/li>\n<li><strong>Exercise:<\/strong> improve image contrast by adjusting textures.<\/li>\n<\/ul>\n<p>[private Premium|Premium-1year]<\/p>\n<h2 style=\"text-align: center;\">V-Ray Materials \/ Step 3<\/h2>\n<p>The contrast is one of the most important things in photography. There are also different types of contrast: dark and light, big and small, sharp and blur, warm and cold. We must never forget that the photo is not &#8220;3D&#8221; but it is the illusion of 3D and this illusion is all the more successful the more we can create the right balance between light, shapes and colors. You will understand how important it is from this point of view to be able to control the impact that each texture has on the scene, since this goes directly to influence the overall contrast of the image.<\/p>\n<p>This is a comparison between two renders, with and without control on the &#8220;dirty-wall&#8221;:<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-text.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2051\" title=\"s3-text-icon\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-text-icon.jpg\" width=\"305\" height=\"338\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-text-icon.jpg 305w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-text-icon-270x300.jpg 270w\" sizes=\"(max-width: 305px) 100vw, 305px\" \/><\/a>\u00c2\u00a0<a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-enh-text.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2055\" title=\"s3-enh-text-icon\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-enh-text-icon.jpg\" width=\"293\" height=\"338\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-enh-text-icon.jpg 293w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/s3-enh-text-icon-260x300.jpg 260w\" sizes=\"(max-width: 293px) 100vw, 293px\" \/><\/a><\/p>\n<p><strong>Notice<\/strong>: this lesson is to show how to use some tools to bring out the details of a texture, but it does not mean that using them in this way, leads to definite success. For example, in this case, some textures are too much enhanced just to show the how the tools affect those textures.<\/p>\n<p>It depends on the artist to have in mind a result and then choose the right tools.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>In this video I will show three different ways to control your textures in a scene:<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/53499289?byline=0&amp;portrait=0&amp;badge=0&amp;color=ff9933\" height=\"506\" width=\"900\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Multisub-object is used to organize different materials on a single object;<\/li>\n<li>Pay attention to &#8220;dirty&#8221; details when you align the texture to surfaces;<\/li>\n<li>Preferences &gt; Viewports &gt; Configure driver &gt;&#8221;Match bitmap size&#8230; &#8221; to see detailed\u00c2\u00a0texture in the viewports;<\/li>\n<li>Use Photoshop to contrast the textures outside of 3ds max (curve or gamma);<\/li>\n<li>Use &#8220;Bitmap&#8221;&gt; &#8220;Output&#8221; to contrast\u00c2\u00a0the texture inside 3ds max with a custom curve;<\/li>\n<li>Use the &#8220;Color Correction&#8221; to contrast\u00c2\u00a0the texture inside 3ds max with a gamma curve;<\/li>\n<li>Match VRaycompTex and VRayColor to give a dominant color to textures;<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>DIFFERENCES BETWEEN <\/strong><strong>CUSTOM <\/strong><strong>CURVE\u00c2\u00a0<\/strong><strong>AND <\/strong><strong>GAMMA <\/strong><strong>CURVE\u00c2\u00a0 (NEGATIVE)<\/strong><\/p>\n<p>You may have noticed that a texture, contrasted with custom curve can be very similar to a contrast with the negative gamma curve. (to contrast\u00c2\u00a0you always use the &#8220;negative&#8221; gamma curve)<\/p>\n<p>When we say GAMMA we simply means a precise type of curve (<strong>imgA<\/strong>). Instead, when we use a custom curve this can have any shape, for example the classic &#8220;<em>S<\/em>&#8221; form (<strong>imgB<\/strong>). But we can also set custom curves very similar to the gamma curve (<strong>imgC<\/strong>) so in these cases the result will be the same, of course.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2050\" title=\"curves\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/curves.jpg\" width=\"600\" height=\"174\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/curves.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/11\/curves-300x87.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>\u00c2\u00ab<em>There is no tool better than another:<\/em><br \/>\n<em>there is just what you figure out and you want to achieve.<\/em><br \/>\n<em>The tools are just your slaves \u00c2\u00a0<\/em>\u00c2\u00bb<\/p>\n<p><strong>\u00c2\u00a0<\/strong><\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/ex-icon.gif\" \/>\u00c2\u00a0Exercise<\/h2>\n<p>Download and open the &#8220;start&#8221; file you see below, which also includes the textures. Enter in the first 3 materials of Material Editor and try to contrast the textures using the methods described in the video. Without using the curve of the V-Ray Frame Buffer, you&#8217;ll see your eyes\u00c2\u00a0how to affects the contrast of the whole image just using the textures:<\/p>\n<div>\n<ul>\n<li><a title=\"Smothing with VRayEgdeTex does not work with imported models\" href=\"http:\/\/www.learnvray.com\/files\/villat\/villat-s3-start.zip\">VILLA T &#8211; light balance \/ start<\/a><\/li>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/villat\/vt-s3-textures.zip\">Textures<\/a><\/li>\n<\/ul>\n<\/div>\n<p>Download the file below to verify the exercize:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/villat\/villat-s3-ok.zip\">VILLA T &#8211; Light balance \/ solution<\/a><\/li>\n<\/ul>\n<p>[\/private]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>LESSON #33<\/strong>: Without using the curve of the V-Ray Frame Buffer, you&#8217;ll see how to improve the contrast of the whole image just using the textures and the tools: output, color correction and also photoshop.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[24,49],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2057"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=2057"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/2057\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=2057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=2057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=2057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}