{"id":1765,"date":"2012-06-18T10:34:47","date_gmt":"2012-06-18T10:34:47","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=1765"},"modified":"2013-02-26T16:29:00","modified_gmt":"2013-02-26T16:29:00","slug":"blue-villa-materials","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2012\/06\/18\/blue-villa-materials.htm","title":{"rendered":"Blue Villa &#8211; Materials"},"content":{"rendered":"<p>In these lesson I\u00e2\u20ac\u2122ll talk about\u00c2\u00a0<strong>V-Ray Materials<\/strong>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/topics-5srw.gif\" alt=\"\" \/><\/p>\n<p><strong>INDEX<\/strong><\/p>\n<ul>\n<li>V-Ray IES and V-Ray Light Materials<\/li>\n<li>How V-Ray Light Materials works<\/li>\n<li>Compesate exposure<\/li>\n<li>Direct Light<\/li>\n<li>Simulate water pool<\/li>\n<li>Increase reflections with IOR<\/li>\n<li>Lights underwater<\/li>\n<li>Affect Shadows option<\/li>\n<li>Create a reflection map form the diffuse<\/li>\n<li>How reflection maps work<\/li>\n<li><strong>3 narrated HD VIDEOS are included<\/strong><\/li>\n<li><strong>Start and Final MAX FILES are included<\/strong> (exercise)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Time to complete this lesson<\/strong>: 25 mins<br \/>\nThese are the areas and the materials we will work on:<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-1769\" title=\"bv-materials\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/06\/bv-materials.jpg\" alt=\"\" width=\"600\" height=\"374\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/06\/bv-materials.jpg 600w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/06\/bv-materials-300x187.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>[private Premium|Premium-1year|bluevilla|5trainings]<\/p>\n<h2 style=\"text-align: center;\">V-Ray Light Material<\/h2>\n<p>How V-Ray Light Material works and how to use it in combination with V-Ray IES:<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/44233884?byline=0&amp;color=ff9933\" frameborder=\"0\" width=\"950\" height=\"534\"><\/iframe><\/p>\n<p><em>*I really apologize for my english.. I do that only for you!<br \/>\nI know that narrated videos are helpful.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li><strong>V-Ray Light Material<\/strong>\u00c2\u00a0is useful to simulate light sources (bulbs for example)<\/li>\n<li>Fit the &#8220;light&#8221; look in one click, with &#8220;compensate exposure&#8221;<\/li>\n<li>Produce sharp shadows enabling &#8220;direct&#8221; (subdivs = controls grainess)<\/li>\n<li>Use\u00c2\u00a0<strong>V-RayLightMtl <\/strong>to simulate the &#8220;V-Ray IES source light&#8221;<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: center;\">Water Pool Material<\/h2>\n<p>How to create water pool material and underwater lighting.<\/p>\n<p>Many people think that waterpool and underwater lights are some special shader or mega-trick. Instead is the easiest shader you can create.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/44234471?byline=0&amp;color=ff9933\" frameborder=\"0\" width=\"950\" height=\"534\"><\/iframe><\/p>\n<p><strong>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Use a simple plane to create the water surface<\/li>\n<li>Water Pool material is like a glass<\/li>\n<li>Just put lights under water-surface and they will work easily!<\/li>\n<li>Remember do not use &#8220;affect shadows&#8221;<\/li>\n<\/ul>\n<p>Note about <strong>Affect Shadows<\/strong>:<br \/>\n&#8220;Affect shadows&#8221; option is useful to let the &#8220;direct light&#8221; pass through the surface in case caustics are disabled (by default they are). Affect shadows is required for glass:\u00c2\u00a0otherwise we can&#8217;t see any sun in the interiors! But in the night-pool is better keep separated the lights over and underwater. For this I didn&#8217;t used affect shadows.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: center;\">Wood + reflection Map<\/h2>\n<p>How to create a reflection map for wood, starting from its diffuse map.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/44234010?byline=0&amp;color=ff9933\" frameborder=\"0\" width=\"950\" height=\"534\"><\/iframe><\/p>\n<p><strong>CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Basically reflections are uniform\/flat reflections<\/li>\n<li>Reflection map is perfect, especially for wood<\/li>\n<li>Create b\/w + contrasted version of diffuse channel<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: left;\"><img decoding=\"async\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/07\/ex-icon.gif\" alt=\"\" \/>\u00c2\u00a0Exercise<\/h2>\n<p>To start the exercise download the file VILLA-MAT.ZIP: you&#8217;ll find 3 cameras and many freezed\u00c2\u00a0objects.<br \/>\nThis is to let you focused on specific materials and reapeat the entire lesson in few minutes:<\/p>\n<ul>\n<li>File to start the exercise: <a href=\"http:\/\/www.learnvray.com\/files\/bluvilla\/villa-mat.zip\">villa-mat.zip<\/a><\/li>\n<li>Exercise complete: <a href=\"http:\/\/www.learnvray.com\/files\/bluvilla\/villa-mat-ok.zip\">villa-mat-ok.zip<\/a><\/li>\n<\/ul>\n<p>Otherwise you can follow to work on your &#8216;regular&#8217; balanced Villa:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.learnvray.com\/files\/bluvilla\/blue-lb.zip\">Blue Villa &#8211; Light Balance OK<\/a><\/li>\n<\/ul>\n<p>[\/private]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>LESSON #23<\/strong>: In this lesson we will talk about materials for Blue Villa: how V-Ray Light Materials works and how to use it with V-Ray IES. Water Pool materials, underwater lights and map reflections for wood.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[49],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/1765"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=1765"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/1765\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=1765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=1765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=1765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}