{"id":1498,"date":"2012-04-03T11:42:40","date_gmt":"2012-04-03T11:42:40","guid":{"rendered":"https:\/\/www.cg-blog.com\/?p=1498"},"modified":"2012-12-11T14:37:18","modified_gmt":"2012-12-11T14:37:18","slug":"rayfire-objects","status":"publish","type":"post","link":"https:\/\/www.cg-blog.com\/index.php\/2012\/04\/03\/rayfire-objects.htm","title":{"rendered":"Nails &#8211; How to randomly place objects in a few seconds."},"content":{"rendered":"<p style=\"text-align: center;\">In this new lecture series of\u00c2\u00a0<strong>5-Step Render Workflow\u00c2\u00ae<br \/>\n<\/strong>we will talk about:<\/p>\n<p><strong>&#8211; Step 1<\/strong>: How to use the amazing &#8220;RayFire&#8221; plugin for falling nails<\/p>\n<p><strong>&#8211; Step 2<\/strong>: Combine correctly HDRI and V-Ray Light for perfect metal reflections<em>\u00c2\u00a0&#8211; soon<\/em><\/p>\n<p><strong>&#8211; Step 3<\/strong>: Use material channels to create a complex VRay Material \u00c2\u00a0&#8220;old steel&#8221;<em>\u00c2\u00a0&#8211; soon<\/em><\/p>\n<p><strong>&#8211; Step 4-5<\/strong>: \u00c2\u00a0Final render and V-Ray Lens effect for realistic bloom effect\u00c2\u00a0<em>&#8211; soon<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>TITLE:<\/strong> \u00c2\u00a0&#8220;<strong>Macro picture with V-Ray&#8221;<br \/>\n<\/strong>This is the final result you&#8217;ll be able to reach after the 5 steps of our method 5SRW\u00c2\u00ae :<\/p>\n<p><a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2011\/10\/herenext-5srw2.jpg\" rel=\"lightboxprev\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-1505\" title=\"prev-newnails\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/prev-newnails.jpg\" alt=\"\" width=\"599\" height=\"323\" srcset=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/prev-newnails.jpg 599w, https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/prev-newnails-300x161.jpg 300w\" sizes=\"(max-width: 599px) 100vw, 599px\" \/><br \/>\n<\/a>( This is rendered with V-Ray &#8211; <em>Hyperrealistic Nails<\/em> )<\/p>\n<h2 style=\"text-align: center;\">Let&#8217;s start with the step 1<\/h2>\n<p>Placing this kind of object randomly is really boring and time consuming, and also it isn&#8217;t artistic. So we need to find a way to do it as fast as possible: we can easily do it with <strong>RayFire<\/strong>.<\/p>\n<p>[private Premium|Premium-1year|5trainings]<\/p>\n<p><strong>RayFire<\/strong> Tool gives you the ability to fragment, destroy, burst, detonate, explode and do other similar things you have always dreamed of \u00c2\u00a0doing in Max. Simulating objects randomly falling on a plane is really easy and fast with this amazing plugin.<\/p>\n<p>&nbsp;<\/p>\n<p>Look at this video to start:<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/39691500?byline=0&amp;color=ff9933\" frameborder=\"0\" width=\"950\" height=\"534\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>CONCEPTS TO USE RAYFIRE FOR SIMPLE COLLISIONS:<\/strong><\/p>\n<ul>\n<li>Assign falling objects as DYNAMIC<\/li>\n<li>Assign your ground as STATIC<\/li>\n<li>Just click &#8220;play&#8221; to simulate<\/li>\n<li>For convex objects (like our nails) <a href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/slide-elements.jpg\" rel=\"lightbox1\">follow this simple rule<\/a><\/li>\n<\/ul>\n<p>( \u00c2\u00a0If you <span style=\"color: #ff0000;\"><strong>love<\/strong><\/span> this plugin check this video to know <a href=\"http:\/\/www.youtube.com\/watch?v=cLcY-gVDiH0\" target=\"_blank\">how to simulate a mountain of chairs<\/a>\u00c2\u00a0)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>HOW TO DOWNLOAD AND USE RAYFIRE:<br \/>\n<span style=\"color: #ff0000;\">Important!<\/span><\/strong> &#8211; You need to download and install <strong>3<\/strong> elements:<\/p>\n<p>1 &#8211; Of course download a <strong>demo version of RayFire<\/strong> &gt; <a href=\"http:\/\/rayfirestudios.com\/index.php?id=18\" target=\"_blank\">HERE<\/a>\u00c2\u00a0(check your 3ds max vers.)<\/p>\n<p>2 -\u00c2\u00a0Download and install <a href=\"http:\/\/it.download.nvidia.com\/Windows\/9.12.0213\/PhysX-9.12.0213-SystemSoftware.msi\">PhysX engine (last version)<\/a><\/p>\n<p>3 &#8211; Add another plugin related to your 3ds max version<\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_64bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2012_64bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_32bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2012_32bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2011_64bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2011_64bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2011_32bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2011_32bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2010_64bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2010_64bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2010_32bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2010_32bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2009_64bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2009_64bit<\/wbr><\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/18258488\/NVIDIA_PhysX_For_Autodesk_3ds_Max_2009_32bit_2.71.0202.1800.msi\" target=\"_blank\">NVIDIA_PhysX_For_<wbr>Autodesk_3ds_Max_2009_32bit<\/wbr><\/a><\/p>\n<p>( *\u00c2\u00a0<a href=\"http:\/\/mirvadim.com\/onlineHelp\/03_Install.html\" target=\"_blank\">more info about installation<\/a>)<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: center;\">Exercises<\/h2>\n<p><a title=\"3fallings-thumbpost\" href=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/3fallings.jpg\" rel=\"lightbox0\"><img decoding=\"async\" loading=\"lazy\" title=\"3fallings-thumbpost\" src=\"https:\/\/www.cg-blog.com\/wp-content\/uploads\/2012\/04\/3fallings-thumbpost.jpg\" alt=\"\" width=\"599\" height=\"254\" \/><\/a><\/p>\n<p><strong>EXERCISE 1: Nails<br \/>\n<\/strong>Install RayFire and repeat the same things I showed you in the video.<\/p>\n<p>Download:<br \/>\n<a href=\"https:\/\/www.cg-blog.com\/files\/Premium\/nails\/step1-rayfire\/ex1-nails.zip\"> NAIL SCENE &#8212; START\/FINAL<\/a>\u00c2\u00a0(to check parameters)<\/p>\n<hr \/>\n<p><strong>EXERCISE 2: Smarties<br \/>\n<\/strong>As you can figure out you can play with all objects you want.<br \/>\nWhat do you think of a nice shower of smarties?<\/p>\n<p><strong>TIP<\/strong>: use low-poly smarties. Disable turbosmooth modifier to simplify rayfire calculation.<\/p>\n<p>Download:<br \/>\n<a href=\"https:\/\/www.cg-blog.com\/files\/Premium\/nails\/step1-rayfire\/ex2-smarties.zip\"> SMARTIES SCENE &#8212; START\/FINAL<\/a><\/p>\n<hr \/>\n<p><strong>EXERCISE 3: Dominos falling<br \/>\n<\/strong>I know, you always dreamt to do this simulation: dominos falling!<br \/>\nHere is a simple scene. Just create static and dynamics objects and RayFire does the rest.<\/p>\n<p>Download:<br \/>\n<a href=\"https:\/\/www.cg-blog.com\/files\/Premium\/nails\/step1-rayfire\/ex3-domino---START.zip\">DOMINO SCENE &#8212; START<\/a><br \/>\nThe solution will be published in 5 days<\/p>\n<p>[\/private]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>LESSON #15<\/strong>: Placing objects randomly is really time consuming, and also it isn&#8217;t artistic. So we need to find a way to do it as fast as possible: we can easily do it with RayFire.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false},"categories":[52],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/1498"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=1498"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/posts\/1498\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=1498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/categories?post=1498"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/tags?post=1498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}