{"id":2063,"date":"2012-11-18T09:58:16","date_gmt":"2012-11-18T09:58:16","guid":{"rendered":"https:\/\/www.cg-blog.com\/?page_id=2063"},"modified":"2012-11-22T08:24:33","modified_gmt":"2012-11-22T08:24:33","slug":"5srw","status":"publish","type":"page","link":"https:\/\/www.cg-blog.com\/index.php\/5srw","title":{"rendered":"RULES: Basic 5SRW approach"},"content":{"rendered":"<p><strong>5SRW is a standard to produce still image for photorealistic images<br \/>\n<\/strong>This standard cover:<\/p>\n<ul>\n<li>Gamma compensation settings<\/li>\n<li>Camera<\/li>\n<li>V-Ray Lights<\/li>\n<li>V-Ray Sun<\/li>\n<li>3d model<\/li>\n<li>Draft settings<\/li>\n<li>Final settings<\/li>\n<li>Denied operations<\/li>\n<\/ul>\n<hr \/>\n<p>&nbsp;<\/p>\n<p><strong>3D Model:<\/strong><\/p>\n<ul>\n<li>Work scale 1:1<\/li>\n<li>Use detailed models<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Gamma compensation:<\/strong><\/p>\n<ul>\n<li>in preferences use gamma=2,2 \/ input=2,2 \/ output =1,0<\/li>\n<li>In Render setup: Color mapping &gt;Gamma 2,2<\/li>\n<li>Always enable V-Ray Frame Buffer<\/li>\n<li>Don&#8217;t active sRGB button<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Camera<\/strong>:<\/p>\n<ul>\n<li>always use V-Ray Physical Camera<\/li>\n<li>Use Shutter speed = 200 (default) for high amount of light (ex.: exterior with sun)<\/li>\n<li>Use Shutter speed = 50 for average amount of light (ex.: studio light, interiors)<\/li>\n<li>Use Shutter speed = 10 for low amount of light (ex.: exteriors night)<\/li>\n<li>White balance = D65 (default) for exteriors with Sun +Sky<\/li>\n<li>White balance = Neutral for Studio Light, Interiors<\/li>\n<li>White balance = 4500\u00c2\u00b0K for night renders<\/li>\n<li>Do not touch f number (except for creating deph-of-field)<\/li>\n<li>Do not touch ISO<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>V-Ra<\/strong><strong>y Lights:<\/strong><\/p>\n<ul>\n<li>Place Lights just where actually are<\/li>\n<li>Always use &#8220;Watts&#8221; as unit<\/li>\n<li>Always use &#8220;Default&#8221; as unit for V-Ray Dome use<\/li>\n<li>Use V-Ray Lights at windows in &#8220;portal&#8221; mode<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>V-Ray Sun:<\/strong><\/p>\n<ul>\n<li>Don&#8217;t touch the parameter &#8220;multiplier&#8221;<\/li>\n<li>Use the automatic sky<\/li>\n<li>Don&#8217;t copy the SkyMap in different places<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>RENDER &#8211; Draft quality:<\/strong><\/p>\n<ul>\n<li>Enable GI<\/li>\n<li>Irradiance map = Low<\/li>\n<li>Light Cache = 500<\/li>\n<li>Antialiasing = Adaptive Subdivision<\/li>\n<\/ul>\n<p>( OR just use V-RAY RT for previews)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>RENDER &#8211; Final quality:<\/strong><\/p>\n<ul>\n<li>Irradiance map = High<\/li>\n<li>Light Cache = 1500<\/li>\n<li>Antialiasing = Adaptive DMC (min1\/max40)<\/li>\n<li>Noise Threshold = 0,005<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Color mapping<\/strong><\/p>\n<ul>\n<li>Use Linear<\/li>\n<li>Use Exponential just in case of \u00c2\u00a0unavoidable overexposures<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Denied settings:<\/strong><\/p>\n<ul>\n<li>do not touch V-Ray Sun multiplier\u00c2\u00a0(default = 1,0)<\/li>\n<li>do not touch primary\/secondary bounce value (default = 1,0)<\/li>\n<li>Never use &#8220;V-Ray Environment rollout&#8221;<\/li>\n<li>Don&#8217;t disable &#8220;dacay&#8221; for lights<\/li>\n<li>Don&#8217;t put invisible floating lights in \u00c2\u00a0interiors<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><strong>METHOD &#8211; strictly follow the steps:<\/strong><\/p>\n<ol>\n<li>Shot<\/li>\n<li>Light Balance<\/li>\n<li>V-Ray materials<\/li>\n<li>Final Render<\/li>\n<li>Post Production<\/li>\n<\/ol>\n<p>Grafico: relevance\/impact of every step in the final result<\/p>\n","protected":false},"excerpt":{"rendered":"<p>5SRW is a standard to produce still image for photorealistic images This standard cover: Gamma compensation settings Camera V-Ray Lights V-Ray Sun 3d model Draft settings Final settings Denied operations &nbsp; 3D Model: Work scale 1:1 Use detailed models &nbsp; Gamma compensation: in preferences use gamma=2,2 \/ input=2,2 \/ output =1,0 In Render setup: Color [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"om_disable_all_campaigns":false},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages\/2063"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=2063"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages\/2063\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=2063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}