{"id":1268,"date":"2012-02-11T14:05:40","date_gmt":"2012-02-11T14:05:40","guid":{"rendered":"https:\/\/www.cg-blog.com\/?page_id=1268"},"modified":"2012-11-27T12:04:06","modified_gmt":"2012-11-27T12:04:06","slug":"lesson-9","status":"publish","type":"page","link":"https:\/\/www.cg-blog.com\/index.php\/v-ray-for-beginners\/lesson-9","title":{"rendered":"Lesson 9 | V-Ray HDRI"},"content":{"rendered":"<p>You can use an<strong> HDRI map<\/strong> to light a scene with an environement :<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/36599878?title=0&amp;byline=0&amp;portrait=0\" frameborder=\"0\" width=\"599\" height=\"337\"><\/iframe><\/p>\n<p><strong>BASIC CONCEPTS<\/strong>:<\/p>\n<ul>\n<li>Use V-Ray Light in &#8220;Dome&#8221; mode (units = default, <span style=\"color: #ff0000;\">dont&#8217; use watts!<\/span>)<\/li>\n<li>Load the Hdri map in the V-Ray Light &#8211; Texture channel<\/li>\n<li>Increase multiplier to increase the light in the scene<\/li>\n<li>Use &#8220;horizintal rotation&#8221; to rotate the environment<\/li>\n<\/ul>\n<p><strong>EXERCISE<\/strong>:<br \/>\nDownload\u00c2\u00a0<a href=\"https:\/\/www.cg-blog.com\/files\/Premium\/vraycourse\/es09-vray_hdri.zip\">ES09 -VRAY HDRI.ZIP<\/a> | <a href=\"http:\/\/www.learnvray.com\/files\/10less\/es09-vray_hdri%20-%20OBJ.rar\">OBJ Version<\/a>\u00c2\u00a0and do the same you watched in the video.<br \/>\nA sample hdri map is included.<\/p>\n<p><strong>Note:<br \/>\n<\/strong>Hdri maps are for objects, cars, exteriors: everything has no cover on the top.<br \/>\nHdri maps don&#8217;t affect interiors very much (useless for this case)<br \/>\nAlways use GOOD and BIG hdri maps :\u00c2\u00a0<a href=\"http:\/\/3docean.net\/collections\/411760-hdri-skies?ref=cirosan\" target=\"_blank\">MyFavourites<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You can use an HDRI map to light a scene with an environement : BASIC CONCEPTS: Use V-Ray Light in &#8220;Dome&#8221; mode (units = default, dont&#8217; use watts!) Load the Hdri map in the V-Ray Light &#8211; Texture channel Increase multiplier to increase the light in the scene Use &#8220;horizintal rotation&#8221; to rotate the environment [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1195,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages\/1268"}],"collection":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/comments?post=1268"}],"version-history":[{"count":0,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages\/1268\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/pages\/1195"}],"wp:attachment":[{"href":"https:\/\/www.cg-blog.com\/index.php\/wp-json\/wp\/v2\/media?parent=1268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}