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	<title>Cg Blog &#187; V-Ray Tutorial</title>
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		<title>Best Settings for V-Ray (?!)</title>
		<link>http://www.cg-blog.com/index.php/2012/01/30/best-settings-for-v-ray.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/30/best-settings-for-v-ray.htm#comments</comments>
		<pubDate>Mon, 30 Jan 2012 23:43:21 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1251</guid>
		<description><![CDATA[What are the best-of-the-best settings for V-Ray? Here the solution: universal settings by Chaosgroup. Let's investigate if these settings can affects aesthetic quality.]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>How to get faster caustics</title>
		<link>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:49:06 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[caustics]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1110</guid>
		<description><![CDATA[Caustics with V-Ray light takes too much time to be calculated? Split light and caustics in 2 different sources: a V-Ray light for normal lighting a standard Spot Light just for caustics. Then get it in few seconds.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>V-Ray Caustics in the Pool</title>
		<link>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:53:39 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1075</guid>
		<description><![CDATA[How to simulate the pool effect using caustics? We need to setup caustics in V-Ray and it's really easy. You just need to know a couple of things and a little secret. Watch the video and try downloading our files.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Poligonal modeling technique for 3ds Max</title>
		<link>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm#comments</comments>
		<pubDate>Sun, 11 Dec 2011 18:13:04 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1038</guid>
		<description><![CDATA[From January 2012 Austris Cingulis  will be in CG BLOG as expert contributor for modeling / texturing and rendering with V-Ray. Togheter we are starting CG Blog Premium.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>How to render faster Dof in V-Ray with Shade Map</title>
		<link>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm#comments</comments>
		<pubDate>Wed, 07 Dec 2011 14:16:18 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[dof]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1010</guid>
		<description><![CDATA[Have you ever rendered with Depth of Field effect in V-Ray? There's a significant increase in rendering time. We can use an hidden feature called Shademap to reduce time rendering with Dof directly in V-Ray.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Playing with V-Ray glass</title>
		<link>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:30:25 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[materials]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=998</guid>
		<description><![CDATA[In this post you can learn how to use Fog color options to simulate warm glass and more. It's a really easy way, you just to know a couple of simple things.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Improve your renders with reflection maps.</title>
		<link>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm#comments</comments>
		<pubDate>Tue, 25 Oct 2011 08:11:09 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[materials]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=979</guid>
		<description><![CDATA[Uniform reflections on the wood are not ideal for aged woods. In that case we need reflections maps to control reflecions. Wood knots, for example, must reflect far less. In this tutorial we see how to do it simply.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>A personal button for V-Ray Frame Buffer</title>
		<link>http://www.cg-blog.com/index.php/2011/05/03/vray-frame-buffer-button.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/05/03/vray-frame-buffer-button.htm#comments</comments>
		<pubDate>Tue, 03 May 2011 12:40:20 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=939</guid>
		<description><![CDATA[I always use V-Ray Frame Buffer and would like a specific button to open it fast. But there isn't yet. So I found a super-simple way to crete if in 1 minute.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/05/03/vray-frame-buffer-button.htm/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>The light balance in rendering</title>
		<link>http://www.cg-blog.com/index.php/2011/02/28/light-balance-rendering.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/02/28/light-balance-rendering.htm#comments</comments>
		<pubDate>Mon, 28 Feb 2011 15:34:53 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=918</guid>
		<description><![CDATA[A great light balance make the image "more" 3D! It creates volumes and depth in the image. A bad light balance make everything flat. In this post I show you how to manage lighting to model the scene with lights.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/02/28/light-balance-rendering.htm/feed</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>A perfect light for exteriors</title>
		<link>http://www.cg-blog.com/index.php/2011/01/12/vray-light-hdri.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/01/12/vray-light-hdri.htm#comments</comments>
		<pubDate>Wed, 12 Jan 2011 11:29:22 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=915</guid>
		<description><![CDATA[The exteriors are often lighted by the sun, this light condition is simpler but the problem is the flat lighting. Sun light does not decay so everything appear flatter. In this video tutorial I will show you how to light an exterior just using 1 V-Ray Light with an HDRI in the texture slot.]]></description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/01/12/vray-light-hdri.htm/feed</wfw:commentRss>
		<slash:comments>32</slash:comments>
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