Cg Blog

Computer Graphic and amazing things

Archive for the ‘Uncategorized’ Category

You need to render a rock surface and you just have a diffuse map. How to convert it in a useful displacement map?
Most of times you open the texture in photoshop and work it in order to get your displacement map. But often we just get really rought surfaces. How to improve it?
In this cases [...]

1) Can you model a robot like that?
2) Can you rig this model?
Thank you for participating:
The work #6 was assigned

The best 10 posts ever…

I’m proud to announce you my little posts collection!
I write Cg Blog from 3 years and I wrote some useful and original posts. Tutorials about V-ray, compositing, 3ds Max, Photoshop and postproduction and so on.

Take a tour in my blog! Read: The best 10 posts ever (-:
If you are on facebook, became a fan of [...]

I’m full working here, so I’m searching for 3d freelancers for international cooperations.
I accept collaborations from any part of the world.
I can speak english, spanish and french.
If you want to know more about… read here!

(Warning: the following post’s related to 3ds Max, but is applicable to any software provides polygonal modeling)

Among the 3ds Max modifiers, there is one – EDIT POLY – that rather than a lot of parameters, in fact there’s a “world” behind: the world of the polygonal modeling!
Polygonal modeling (nurms)  is an approach for modeling objects by representing or [...]

3ds max training
3ds max training
3ds max training
3ds max training