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Using RPC with V-ray the shadows doesn't work. Why?

Using RPC with V-ray the shadows doesn't work. Why?

A reader ask to me why the RPC (Rich Photorealistic Content) doesn’t project shadows using V-ray. Yes, it’s right. There’s some problem using both RPC and V-ray. When I had the same problem I must retouched the render with Adobe Photoshop. That was the only solution I found. But not any RPC Archvision library has […]


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Autodesk event: A morning with uniform

Autodesk event: A morning with uniform

Autodesk starts a tour in Europe, don’t miss this event: Autodesk┬« invite you to a special morning with Uniform. Sam O’Hare and Nick Bentley will be taking us through two of their most recent projects: Blyth Road and Crystal. We also invite you to hear from the Autodesk AEC (Architecture, Engineering and Construction) team how […]


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A new Service Pack for 2 – 3d studio max 9

A new Service Pack for 2 – 3d studio max 9

Same days ago Autodesk published the new service pack for 3d studio max 9: the service pack 2. The most important fixed bugs are about Windows Vista compatibility. This upgrade modifiers these areas: Animation, Backburner, Batch Rendering, Biped, Editable Poly, Editable Mesh, Hair, Materials, Maxscript, mental ray, Reactor, Render to Texture, SDK and UV Unwrap. […]


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Photoshop cs2: Vanish point feature

Photoshop cs2: Vanish point feature

In Photoshop cs2 you can find a new feature named Vanish point. If you want to replace same parts of your picture but you have problems with perspective, for exemple with bricked wall or wood floor, you can easly do it using the new option: Vanish point! You can create your reference grid and use […]


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Vray Rusty metal shader – Free

Vray Rusty metal shader – Free

I played with Vray shader options and I realized a Rusty metal shader. I would to share it with you! I used Blend shader to mix to different material: metal chrome and rusty surface. Metal chrome has a simple setting (reflection 100%) as a mirror. Rusty material has a texture a little bit bumped by […]


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