Archive : Exercises

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How to get a nice depht of field

How to get a nice depht of field

I really hate to talk about options and parameters. Understanding through the parameters seems to me a great bullshit. It’s necessary to deeply understand things, then just apply to the software. That’s because 90% of this article is devoted to a simple explanation of what the depth of field...
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How to get a perfect displacement map

How to get a perfect displacement map

You need to render a rock surface and you just have a diffuse map. ( Look here for Free Textures! ) How to convert it in a good displacement map? Open the texture in photoshop and work it in order to get your displacement map. But often we just get really dotted surfaces, like “BAD Displacement”...
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How to Make Tileable Texture

How to Make Tileable Texture

Duplicating textures is sometimes complicated. Non-uniform textures show their duplication with evidence. This often happens when we use picture taken from our camera or downloading non-tilable Texture (mostly free). The problem is not the whole texture, but specifically its luminosity. There’s...
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Simple simulation of the sea | V-Ray

Simple simulation of the sea | V-Ray

If you want to simulate Caustics with V-Ray con can’t miss my related post! If  you want to simulate the sea with V-Ray as you see in the picture above? Download the free scene – LINK! (V-Ray + 3ds 2009) - – - – - Became a fan of CG BLOG on Facebook! – - – - - I’m...
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