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	<title>Comments on: How to Make Tileable Texture – Tutorial</title>
	<atom:link href="http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm</link>
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	<lastBuildDate>Tue, 07 Feb 2012 10:26:53 +0000</lastBuildDate>
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	<item>
		<title>By: Ciro Sannino - Auth</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-4520</link>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
		<pubDate>Wed, 11 Jan 2012 10:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-4520</guid>
		<description>Hi &lt;strong&gt;Sameer&lt;/strong&gt;,
I think you have some problem with your browser or flash.
Try with another one ;-)</description>
		<content:encoded><![CDATA[<p>Hi <strong>Sameer</strong>,<br />
I think you have some problem with your browser or flash.<br />
Try with another one <img src='http://www.cg-blog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: sameer</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-4518</link>
		<dc:creator>sameer</dc:creator>
		<pubDate>Wed, 11 Jan 2012 10:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-4518</guid>
		<description>I cant&#039;s see your posted videos it&#039;s get stuck  in between only.</description>
		<content:encoded><![CDATA[<p>I cant&#8217;s see your posted videos it&#8217;s get stuck  in between only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ciro Sannino - Auth</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-4071</link>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
		<pubDate>Tue, 03 Jan 2012 12:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-4071</guid>
		<description>Hi &lt;strong&gt;ANDONI&lt;/strong&gt;,
as many users you didn&#039;t read the introduction:
&lt;strong&gt;« ..what if we have a texture and the brightness is not uniform? »&lt;/strong&gt;

If the problem is non-uniform brightness this is a good the solution.
What you are saying is another solution, for other problem... and also your solution does not work fine in certain situations.
Regards</description>
		<content:encoded><![CDATA[<p>Hi <strong>ANDONI</strong>,<br />
as many users you didn&#8217;t read the introduction:<br />
<strong>« ..what if we have a texture and the brightness is not uniform? »</strong></p>
<p>If the problem is non-uniform brightness this is a good the solution.<br />
What you are saying is another solution, for other problem&#8230; and also your solution does not work fine in certain situations.<br />
Regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andoni</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-4067</link>
		<dc:creator>Andoni</dc:creator>
		<pubDate>Tue, 03 Jan 2012 10:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-4067</guid>
		<description>Dude. That is not how to make a tileable texture. The correct way is to use the offset filter and then clone stamp out the middle seams.</description>
		<content:encoded><![CDATA[<p>Dude. That is not how to make a tileable texture. The correct way is to use the offset filter and then clone stamp out the middle seams.</p>
]]></content:encoded>
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	<item>
		<title>By: pawel</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-3544</link>
		<dc:creator>pawel</dc:creator>
		<pubDate>Sun, 18 Dec 2011 03:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-3544</guid>
		<description>Thx for this, super stuff.</description>
		<content:encoded><![CDATA[<p>Thx for this, super stuff.</p>
]]></content:encoded>
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	<item>
		<title>By: omerkako</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-3411</link>
		<dc:creator>omerkako</dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-3411</guid>
		<description>Very nice tutorial 

I was looking for it

Thanks</description>
		<content:encoded><![CDATA[<p>Very nice tutorial </p>
<p>I was looking for it</p>
<p>Thanks</p>
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		<title>By: Luis</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-2969</link>
		<dc:creator>Luis</dc:creator>
		<pubDate>Tue, 27 Sep 2011 19:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-2969</guid>
		<description>Thanks! nice and easy tutorial, it&#039;s a very practical way to set some old textures to work better.
Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks! nice and easy tutorial, it&#8217;s a very practical way to set some old textures to work better.<br />
Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Sean</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-2847</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Wed, 20 Jul 2011 09:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-2847</guid>
		<description>this is a good trick for correcting the overall lighting of a texture, for larger details like tile gaps and rock creases, use the offset filter to stamp the seams.</description>
		<content:encoded><![CDATA[<p>this is a good trick for correcting the overall lighting of a texture, for larger details like tile gaps and rock creases, use the offset filter to stamp the seams.</p>
]]></content:encoded>
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	<item>
		<title>By: Jose Angel Cantu</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-2624</link>
		<dc:creator>Jose Angel Cantu</dc:creator>
		<pubDate>Fri, 29 Apr 2011 21:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-2624</guid>
		<description>there is always the offset filter in photoshop to &quot;cure&quot; the seams</description>
		<content:encoded><![CDATA[<p>there is always the offset filter in photoshop to &#8220;cure&#8221; the seams</p>
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	<item>
		<title>By: Dreadstunlock</title>
		<link>http://www.cg-blog.com/index.php/2009/11/12/how-to-make-tileable-texture.htm#comment-2605</link>
		<dc:creator>Dreadstunlock</dc:creator>
		<pubDate>Tue, 26 Apr 2011 20:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=366#comment-2605</guid>
		<description>This will not work on rock textures....

Prove me wrong please :&#124;</description>
		<content:encoded><![CDATA[<p>This will not work on rock textures&#8230;.</p>
<p>Prove me wrong please <img src='http://www.cg-blog.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
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