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	<title>Comments on: How to create more than 6 materials in 3ds Max</title>
	<atom:link href="http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm</link>
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		<title>By: muneer</title>
		<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm#comment-1285</link>
		<dc:creator>muneer</dc:creator>
		<pubDate>Thu, 22 Jul 2010 07:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=288#comment-1285</guid>
		<description>great trick thanks for sharing</description>
		<content:encoded><![CDATA[<p>great trick thanks for sharing</p>
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		<title>By: Michael</title>
		<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm#comment-1282</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 18 Jan 2009 15:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=288#comment-1282</guid>
		<description>Youd think max would have a easier way to do this though. Why would they limit it to just 24 slots before you have to go threw all that trouble of deleting and reapplying all the time. Ive been seeing people complain about this since max 3 and it doesnt seem like anything is gonna change anytime soon. All in all great article though It should really help out a lot of people.</description>
		<content:encoded><![CDATA[<p>Youd think max would have a easier way to do this though. Why would they limit it to just 24 slots before you have to go threw all that trouble of deleting and reapplying all the time. Ive been seeing people complain about this since max 3 and it doesnt seem like anything is gonna change anytime soon. All in all great article though It should really help out a lot of people.</p>
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	<item>
		<title>By: Cirosan</title>
		<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm#comment-1281</link>
		<dc:creator>Cirosan</dc:creator>
		<pubDate>Fri, 28 Nov 2008 00:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=288#comment-1281</guid>
		<description>&lt;strong&gt;HawAnkA&lt;/strong&gt;, thanks for for comment!
That encourage me keeping on my Cg-Blog!</description>
		<content:encoded><![CDATA[<p><strong>HawAnkA</strong>, thanks for for comment!<br />
That encourage me keeping on my Cg-Blog!</p>
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	<item>
		<title>By: HawAnkA</title>
		<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm#comment-1280</link>
		<dc:creator>HawAnkA</dc:creator>
		<pubDate>Thu, 27 Nov 2008 17:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=288#comment-1280</guid>
		<description>to disconnect the material from the object, but to save the material? Because the second option makes, that &quot;the object in the scene will preserve the material that was before the cancellation&quot;, and the first makes &quot;the object in the scene continues to be connected to this material&quot; I&#039;m starting with 3dmax, this blog solves really great problems :)</description>
		<content:encoded><![CDATA[<p>to disconnect the material from the object, but to save the material? Because the second option makes, that &#8220;the object in the scene will preserve the material that was before the cancellation&#8221;, and the first makes &#8220;the object in the scene continues to be connected to this material&#8221; I&#8217;m starting with 3dmax, this blog solves really great problems <img src='http://www.cg-blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Dalia</title>
		<link>http://www.cg-blog.com/index.php/2008/11/27/how-to-create-materials-3ds-maxrials-in-3ds-max.htm#comment-1279</link>
		<dc:creator>Dalia</dc:creator>
		<pubDate>Thu, 27 Nov 2008 07:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cg-blog.com/?p=288#comment-1279</guid>
		<description>Thanks for that.... it&#039;s an important thing to know... it did feel like Max limits you somehow with the material creation... apparently - not.

Great tip!</description>
		<content:encoded><![CDATA[<p>Thanks for that&#8230;. it&#8217;s an important thing to know&#8230; it did feel like Max limits you somehow with the material creation&#8230; apparently &#8211; not.</p>
<p>Great tip!</p>
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