Subscribe my Newsletter or RSS feed!

Vray displacement is a very helpful modifier if you want to give more realism to your scene creating 3d grasses and carpets. Not just using textures…
VRayDisplacementMod modifier uses an assigned texture to extrude polygons during the rendering, in fact this modifier doesn’t produce effects in the viewports.
For examples to create a good 3d grass you create a box with many segments, apply noise modifier and with VRayDisplacementMod modifier extrude the box: the grass is done!
I don’t want to give you a boring tutorial so here my scene, free!
Download now: Grass and carpets with Vray Displacement
[ Software: 3d studio 8 + Vray 1.47.02 or higher]
5 Responses
Kashif Khawaja
12|Jun|2007 1Hi,
Excellent tutorials, can you please save your tutorial files in studio max 7 format and please mail them to me or give me a link.
pixel
08|Jul|2007 2Nice trick, I did a scene with this technique some time ago, the result is here : http://www.pixelab.be/boss/index_boss.html I’ll try to find time to share my own mat on my blog
oompa_l
16|Aug|2007 3Hi
I really like this effect, looks really good. Just wondering if you think this is the way to go with a large surface area, in a landscape sort of rendering? I am using your settings right now on a really large surface and it’s taking a really long time. Perhaps I just need to tweak the settings, or maybe it’s the wrong way altogether?
your thoughts please…
thanks
Pinscreen effect - Vray Render Tutorial pinscreen! | Cg Blog
11|Mar|2008 4[...] these images as Vray Displacement [...]
bernard reyes
23|Jul|2008 5simply beautiful and effective
Leave a reply
--- See all Products ---
Most Commented
Search
Categories
Archives
Links
Calendar
A design creation of Design Disease
Copyright © 2007 - Cg Blog - is proudly powered by WordPress
InSense 1.0 Theme by Design Disease brought to you by HostGator Web Hosting.